Shadow Arts

MAR. 2020 - MAY. 2020

This project aims to generate a 3D printable model from given 2D shadow images so that its shadow best approximates the provided input when viewing for orthogonal viewpoints.

Screen Shot 2020-10-27 at 5.50.36 PM.png

Physics Based Simulation

MAY. 2018 - MAR. 2019

Project: Micropolar APIC Method for Turbulent Fluid

This project aims to simulate Turbulent Fluid with Micropolar model based on APIC transfer, improving the visualization detail of turbulent fluid simulation and creating a more animated and energetic rotational flow. 

Screen Shot 2020-09-03 at 2.31.02 PM.png

Geometric Modeling

SEPT. 2017 - MAY. 2018

Project: Sculpture Modeling and Mathematical Art

In this project, we capture sculpture work from Eva Hild and Charles O’ Perry with various CAD tools such as Maya, Blender, Rhino.


3D Reconstruction

JAN. 2018 - MAY. 2018

Project: HearstCAVE 3D Reconstruction

In this project, we adopted Photogrammetry to model 3D exhibits in the Phoebe A. Hearst Museum of Anthropology, and then use Unity3D to create a VR platform for visualization.


Startup: MapsReo

JUN. 2017 - MAR. 2018

MapsReo is a location-based social application that provides people in the community a safe environment to hang out, it is also a guide of local living style. ​


Animation: Recycling

JAN. 2017 - MAY. 2017

The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a passionate group of students who want to introduce our fellow peers to the art of creating a 3D-animated short film.

Short animation film - Recycling - introduced two trashcans reacting to people throwing recycling cans and bottles into landfill, to alert people to distribute garbage reasonably.  ​