PROJECTS

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Shadow Arts

MAR. 2020 - MAY. 2020

This project aims to generate a 3D printable model from given 2D shadow images so that its shadow best approximates the provided input when viewing for orthogonal viewpoints.

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Physics Based Simulation

MAY. 2018 - MAR. 2019

Project: Micropolar APIC Method for Turbulent Fluid

This project aims to simulate Turbulent Fluid with Micropolar model based on APIC transfer, improving the visualization detail of turbulent fluid simulation and creating a more animated and energetic rotational flow. 

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Geometric Modeling

SEPT. 2017 - MAY. 2018

Project: Sculpture Modeling and Mathematical Art

In this project, we capture sculpture work from Eva Hild and Charles O’ Perry with various CAD tools such as Maya, Blender, Rhino.

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3D Reconstruction

JAN. 2018 - MAY. 2018

Project: HearstCAVE 3D Reconstruction

In this project, we adopted Photogrammetry to model 3D exhibits in the Phoebe A. Hearst Museum of Anthropology, and then use Unity3D to create a VR platform for visualization.

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Startup: MapsReo

JUN. 2017 - MAR. 2018

MapsReo is a location-based social application that provides people in the community a safe environment to hang out, it is also a guide of local living style. ​

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Animation: Recycling

JAN. 2017 - MAY. 2017

The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a passionate group of students who want to introduce our fellow peers to the art of creating a 3D-animated short film.

Short animation film - Recycling - introduced two trashcans reacting to people throwing recycling cans and bottles into landfill, to alert people to distribute garbage reasonably.  ​

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© 2020 By Xingjian Han

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