PROJECTS
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Shadow Arts
MAR. 2020 - MAY. 2020
This project aims to generate a 3D printable model from given 2D shadow images so that its shadow best approximates the provided input when viewing for orthogonal viewpoints.
Physics Based Simulation
MAY. 2018 - MAR. 2019
Project: Micropolar APIC Method for Turbulent Fluid
This project aims to simulate Turbulent Fluid with Micropolar model based on APIC transfer, improving the visualization detail of turbulent fluid simulation and creating a more animated and energetic rotational flow.
Geometric Modeling
SEPT. 2017 - MAY. 2018
Project: Sculpture Modeling and Mathematical Art
In this project, we capture sculpture work from Eva Hild and Charles O’ Perry with various CAD tools such as Maya, Blender, Rhino.
3D Reconstruction
JAN. 2018 - MAY. 2018
Project: HearstCAVE 3D Reconstruction
In this project, we adopted Photogrammetry to model 3D exhibits in the Phoebe A. Hearst Museum of Anthropology, and then use Unity3D to create a VR platform for visualization.
Startup: MapsReo
JUN. 2017 - MAR. 2018
MapsReo is a location-based social application that provides people in the community a safe environment to hang out, it is also a guide of local living style.
Animation: Recycling
JAN. 2017 - MAY. 2017
The UC Berkeley Undergraduate Graphics Group (UCBUGG) is a passionate group of students who want to introduce our fellow peers to the art of creating a 3D-animated short film.
Short animation film - Recycling - introduced two trashcans reacting to people throwing recycling cans and bottles into landfill, to alert people to distribute garbage reasonably.